One major worry is that Resurrected will not get any post-campaign assistance.
Fortunately, seasonal ladders are mentioned, allowing players to compete to achieve level 99 as fast as possible while playing through the campaign with unique restrictions and rare prizes.
I can’t comment on how comprehensive they are since they aren’t accessible in the review version of the game, but they should offer a lot of replayability.
It’s also unknown if the seasonal ladders will follow the same structure as the original Diablo 2, or whether they’ll be modeled after Diablo 3.
Diablo 2’s modernization has also offered Blizzard the opportunity to make it more approachable than its previous iteration.
There are a variety of settings for various types of color blindness, as well as sliders for controlling the strength of different colors in each of them.
For the chat window, there are also settings for font size and text-to-speech toggles.
Some essential sound effects are muted by default, so I’m glad I can adjust the audio sliders to reduce the booming skills and enhance some of the softer but more crucial auditory cues.
When I need to check where I’m going, the new minimap is smaller and handier, so the whole screen isn’t covered.
It’s also a nice touch to have three storage tabs in the stockpile for transferring things between characters.
It was also in the menu that I learned something about the game that I didn’t know when I first played it all those years ago: assaults may miss. Instead of the muffled sound effect that evaded me for 21 years,
you may now be alert to this by a large white cross that appears on the screen anytime you miss a strike.
The variety of customizable controls and keybinds available is by far the greatest benefit for both accessibility and convenience.
On PC, every key may reassign, allowing you to customize the game to your liking.
Both Xbox and PlayStation controllers are supported in Resurrected.
Those who can only play games with one hand may customize the controls to fit their requirements using specialized controllers.
I also tested out an arcade combat stick, which works very nicely.
Surprisingly, I believe that playing Diablo 2 Resurrected using a gamepad is more pleasant
and convenient than playing with a mouse and keyboard. Yes, I understand.
But, before you get your pitchforks out, I’d want to point out that as a Necromancer,
I find picking up things more challenging due to the number of corpses I may possibly revive.
I can no longer target particular cadavers to convert into skeleton buddies since the mouse cursor prioritises highlighting dead corpses above the trinkets and stuff I may acquire,
and so with a gamepad, I’m no longer hamper by an assumptive UI.
This saves me a lot of time attempting in vain to select a gem out of a pile of dead enemies, which I really appreciate.
It’s more irritating when all of this wonderful stuff is overshadowed by what’s missing.
No borderless window mode or ultra-widescreen choices are available.
It’s also common knowledge that Diablo 2: Resurrected lacks TCP/IP functionality, which is required by certain multiplayer modifications.
Instead, to access online characters, play with other players,
and access cross-progression and seasonal ladders, users must connect a Battle.Net account.
Perhaps an unavoidable move toward modernity,
bolstered by Blizzard’s citation of “possible security concerns.” However, it may leave a sour taste in the mouth of those
who recall Warcraft III: Reforged’s comparable break from established gameplay mechanics.
So far, Diablo 2: Resurrected seems to be an excellent way to play a traditional action RPG,
with excellent updated visuals and quality-of-life elements,
but it is far from flawless. The additional accessibility choices are nice and enhance everyone’s experience,
but there isn’t anything here that isn’t standard in the business.
There are also holes in its feature list,
some of which are concerningly comparable to those that afflicted Warcraft III: Reforged.
Regardless, I’ll be looking forward to returning to Tristram as soon as the servers are online,
hoping that there won’t be anything else to spoil the experience.