When it comes to 3D Sonic games, Sega’s record isn’t great. With Sonic Frontiers, though, they hope to change that. Reviews for Sonic Frontiers, a larger and more ambitious Sonic game in which the blue blur is stranded on an island inhabited by deadly robotic threats, have gone public ahead of the game’s release on November 8.
The general consensus among critics thus far has been that this is the best 3D Sonic experience in a long time, despite its many flaws. “Sonic Frontiers takes a radical new path for the franchise, merging typical Sonic action with an open-ended approach to growth and exploration across its semi-open globe,” wrote Richard Wakeling in GameSpot’s review of Sonic Frontiers.
Despite some complaints about the camera, controls, and a few grating mid-game enemies, the game has received generally positive reviews for the ways in which it diverges from the usual Sonic formula. Reviewers have generally agreed that Sonic Frontiers is an improvement over Sonic ’06, and that it is a strong example of where Sega might take its mascot in the future.
On Metacritic, GameSpot’s sister site, Sonic Frontiers has a metascore of 73 based on 45 critic reviews.
Sonic Frontiers, Video Game
System Requirements: Microsoft Windows PC, Sony PlayStation 5, Sony PlayStation 4, Microsoft Xbox One, Nintendo Switch Developed by: the Sonic Team Awaiting Nov. 8th’s Publication Price: $60
A 7 out of 10 from GameSpot
“It has its problems, and it still has many of the traditional aspects you’d expect in a game starring the namesake hedgehog, but it’s in the differences where Sonic Frontiers stands out and occasionally excels, making it the best 3D Sonic game in more than a decade.” Richard Wakeling, et al. In-Depth Evaluation:
VGC – 4/5
“Though it was met with mixed reviews when it was first released this year, the completed version of Sonic Frontiers is a fantastically invigorating adventure that breathes new life into the series. Fans of the Sonic series will notice a marked decrease in the frequency with which the game’s control and camera “quirks” rear their ugly heads. Yes, more of this would be very much appreciated.” The Author: Chris Scullion Comprehensive Evaluation:
7.7 out of 10 on Game Informer
“Even with certain flaws, Sonic Frontiers is the best 3D Sonic game in years. In any case, it’s clear that this is not the final form of the open-zone concept, and I look forward to seeing how Sonic Team refines it in future editions. Sonic Frontiers, Sega’s first attempt into 3D with their quick mascot, is a good start.” “Brian Shea” — In-Depth Evaluation:
IGN – 7/10
“We all grew up with Sonic games, and Sonic Frontiers is a deliciously odd and quirky development of those games. Even though the terrible graphical pop-in is a constant hedgehog spine in your side, it’s still fun to explore the game’s open world islands since they’re so packed with variety and elements of Sonic history, from classic platforming stages to ridiculous minigames.” As a result of Travis Northup In-Depth Evaluation:
Score: 7/10 from the Gaming Bible
“The last time Sonic was this good in 3D was with Sonic Frontiers. It’s more impressive in every way; size, speed, intelligence, and scope are all improvements. It’s plagued by the same issues that have plagued Sonic games for the past two decades, unfortunately. I think Sonic Frontiers could have been a classic if it had been given a bit more attention to detail. As it stands, it’s a mostly enjoyable experience with a few moments of genuine greatness thrown in. Would Sonic fans enjoy this? Absolutely. Let’s be honest, though; we haven’t eaten in years.” To quote Ewan Moore Comprehensive Evaluation:
“Sonic Frontiers is more of an idea for where the series could go in the future than a finished product. The game’s many elements frequently clash with one another, although players can still have fun despite this. I can’t wait to see what Sonic Team can accomplish by refining and honing this recipe.” Author: Hayes Madsen Comprehensive Evaluation:
A 2/5 on GamesRadar.
“Storywise, Sonic Frontiers is light but still interesting, so it should appeal to players of all ages, though I wouldn’t want to be a kid and be forced to play through some of the game’s terrible platforming. Was it a bold move to take on Sonic’s open world? Yes. Has it been fruitful? No way, no how.” Oscar Taylor-Kent, Comprehensive Evaluation:
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